Once they are able to construct a Siege . Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. I wont consider mirror matches. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. Yep, that's also my opinion. Coustillers and Konniks have potential to deal damage, but again, just 2 base pierce armor doesnt justify their cost against Mangudai. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. The Mongol units can be very cost effective or battles can end in disaster. The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. With patch 4.8, Elite Mangudai now have a frame delay of 5. An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. If a Mongol player chooses to perform a fast Castle, they must try to raid enemy towns with Light Cavalry and Cavalry Archers as soon as possible and perform a Light Cavalry or a Cavalry Archer Castle Age rush. I used to play this back on the disc when I was like 10, today I learned you are suppose to take the boars for food. They also have a better meatshield than Mayans in Light Cavalry. Team Bonus: Light cavalry have +2 line of sight. That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. AboutPressCopyrightContact. Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. As a result, I set out on a goal to make learning Age of Empires 2 easier, the inspiration for AOE2Guide - a compendium to encourage players to improve their skills and become more confident at the game. So if you want to trace the roots of Mongol strategy study Sima Qian's and Ban Gu's chapters on the Xiongnu and the Han dynasty commanders who fought them. Their focus on cavalry archers is highlighted with their unique unit, the Mangudai, a fast firing cavalry archer that has low attack delay and bonus damage against siege weapons. Well leave these also apart and start considering the scout line. Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. Manage all your favorite fandoms in one place! With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. Bottom. The Mongols have access to all archer upgrades and technologies apart from Ring Archer Armor, giving their ranged units an advantage over many other civilizations. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. Arguably the best siege in the game with drill. Well start considering cavalry (+Camel) units. Age of Empires game Mongols voice REMIX by Z22 BEATSart by Oana-D The Mongol Scout Cavalry line of sight bonus helps everyone except for the American civilizations and the Gurjaras in the Dark Age. The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. He took Beijing in 1215 after a campaign that may have cost 30 million Chinese lives. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. What it essentially means is foreigners. That means that many units could in theory kill 1v1 an unmicroed Mangudai easily. Is there any good way for us to fight them? Thanks for commenting, being a Mongol fan! UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it. The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. Privacy Policy. As for game play, Age of Empires is an action-packed, real-time strategy (RTS) game. Tonight we might even see the return of Subotai! Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. Just be careful with early raids and build enough Castles to support unit production. All photos and videos related to Age of Empires II were created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II, and it is not endorsed by or affiliated with Microsoft. The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. AOE is back once again. Age of Empires II: The Age of Kings Campaigns William Wallace Marching and Fighting Feeding the Army Training the Troops Research and Technology The Battle of Stirling Forge an Alliance The Battle of Falkirk Joan of Arc An Unlikely Messiah The Maid of Orleans The Cleansing of the Loire The Rising The Siege of Paris A Perfect Martyr Saladin Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. It holds over 1000 years of war and economy from Dark Age to Imperial Age. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. 15 Skirms cant fight 15 Mangudai. With update 35584, destroyed House foundations no longer provide population space with Nomads researched. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. The Mongols also have access to powerful siege weapons. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). Of course, Mongols will call for the aid of Hussars, and thats where your meatshield should enter. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. Rams and Scorpions will be shredded by Mongols. But if you feel inspired, you may turn the tide and scrap a difficult win. The Huns also complement the Mongol army with their heavy cavalry and cheaper Cavalry Archers. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. You HAVE to get those two Boars in every Random Map game. The Mongols have a campaign devoted to their civilization: Genghis Khan. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. Your potent Mangudai shower all who dare stand in your way with a storm of arrows while tumens of lightning-quick cavalry ride them down into the dirt.Description[1], The Mongols' civilization music theme in the Definitive Edition. They are actually more vulnerable to arrows than many other civs' Hussars because they miss the final armor upgrade.You want to handle enemy archers with your Siege Onagers or Mangudai, who are your prime units units, anyway. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. Mangudai attack bonus against siege weapons reduced to +1. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Lyrics, Song Meanings, Videos, Full Albums & Bios: A Total War, Chain of Wish, -EXE1 STYLE-, , Theme of ROCKMAN EXE5, -EXE2 STYLE-, VS., -EXE3 STYLE-, -EXE4.5 Outside these areas of expertise, the Mongols fare rather poorly. The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. http://en.wikipedia.org/wiki/Battle_of_Mohi. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. This last advantage also applies for their faster-attacking Cavalry Archers. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. Mongolian script ( ), derived from the Old Uyghur alphabet, was used to write Classical Mongolian (the one spoken around the 13th century) and has been used until modern times, before being replaced in the Republic of Mongolia by an own version of the Cyrillic alphabet, which also adopts an orthography much closer to the current pronunciation (but Mongolians in China still use the traditional Mongolian alphabet and old orthography). Cav Archers bonus - There's no real way to use this effectively. Privacy Policy. Skirms, as arbs, can also be used under your Castle to kill Mongol units trying to snipe your BBCs or Trebs. Skirmishers are the main common counter to Mangudai. Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. Europe was spared as Mongol rulers concentrated their efforts against the Middle East and southern China. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. Age of Empires II Microsoft Corporation. Mongols have very good Scout Cavalry, they have extra hit points once they are upgraded to Light Cavalry and a better line of sight. This page is a stub. Micro is crucial and a good Mongol Onager shot can be devastating, but for some of these civs BBCs are also available to deal with the Onager before Mangudai kill them. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. The problem is that Mangudais bodyguards, Mongol Hussars, will stand between our Hussars and the Mangudai. Units in bold are good options or better than average units for the fight. Mangudai Rate of Fire increased (made slower) to 2.1. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. LANGUAGE: Mongolian TECH TREE EXCLUSIONS Mongols get a crazy early game bonus for hunting. Magyars can outnumber them with their cheaper Hussars and. Here, infantry meatshield in front of Longbows can work well, since theyll still be out of range of Mangudai. Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. Press question mark to learn the rest of the keyboard shortcuts. On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. Of course, units that are faster than Mangudai dont care too much about micro, but the rest of them are slower and can be hit-and-run forever. The Britons team bonus is also helpful as it aids in spamming Cavalry Archers faster. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. While it has some weak points, like simplifying some of the series' core micromanagement, in the end it offers a solid experience which should not go unnoticed by fans of the genre. Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. They have many bonuses that allow them to move fast and hit very hard when used effectively. +50% hunter efficiency? They are based on various central Asian Turkic empires such as the Timurid Empire and the Golden Horde. They focus on cavalry archers. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. This makes the Mongol army very mobile.