By Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch. Flail Master: I like the disregard shield bonus once per round mechanic. As a shortcut to calculate the expected damage increase from Piercer, divide the die size by 8 (i.e. Feats should be more generic than having so many options, although it isnt bad of course. A die is expended when you use it. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). If this parry causes the attack to miss you, and you have the Defensive Duelist feat, you may also make one melee attack against that creature, as part of the same reaction. Benefit: You no longer provoke attacks of opportunity when attacking with a whip. Roll of 2: Fail -Whip hits random creature within 10, Roll over Target AC Check (Only apply damage if Damage was intended): Note that spells with range of Self and Touch are unaffected by the feat. 2023 Wizards. Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. However, it's actually a bit worse than a dagger since you can throw one 20/60 ft. When player has target bound, concentration rules are in effect. I think this is a reasonable ability to have, but because it confers a mechanical advantage, I want to make this a feat. -Trip: Succeeds, target must Dex Save or be Prone Too much time using cacti as punching bags has given you a great appreciation for the pain pointy plants can deal, so you've learned to channel your own power in such a way as to create prickly sprouts. Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). After that I am not sure. The target may choose to fail this check. Cunning players can combine this with the Invisibility spell and the Whispers Bard ability Words of Terror to plant disembodied voices in a victim's head. 5th Edition D&D design tries to avoid class features and feats that support specific weapons. The problem? Sentinel feat can stop someone 10 feet away. I do also believe that weapon properties should play a larger role in D&D, and that anyone should be able to benefit from a polearms length hence the long property I made here: https://www.hipstersanddragons.com/new-weapon-properties-5e-dnd/. Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! Charm Monster is a bit more powerful, so I gave it a cost of 3 charges to keep it in line with similar items that value a 4th level spell at 3 charges. I love your feats but considering how recent changes with WotC material has changed abilities from 1 time per short or long rest to number of times equal to your prof bonus per long rest I might consider that change for most of these feats. In the right hands, this could be a lethal and unexpected combination. It embodies training, experience, and abilities beyond what a class provides. This makes it un-desirable for any class that gets Extra Attack. While in that stance you have advantage on an attack roll with an opportunity attack you make during that turn. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. Reset [+] Name Ability Prerequisite Source. The "+1" is just a joke with the fact that there are a lot of whip homebrew feat out there. Hmm I think it is okay. However, whips are not poorly-balanced. A +1 modifier seems fair considering how many people or monsters youre able to charm with a fully-chargedSuccubis Toy. Seriously, this thing is ridiculous. Mage Hand PHB: Take the Telekinetic feat instead. Whips in their current state are an issue even outside of roleplaying everyones favorite vampire-slaying family. The difference between the phonemes /p/ and /b/ in Japanese. Every class has access to a Feat called Magic Initiate. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Yet, there is still plenty of design space to support specific combat styles by tying feat (ure)s to weapon properties. Why does Mister Mxyzptlk need to have a weakness in the comics? Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. Mostly I wanted to reflect the versatility of swords in combat they dont hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. Message PHB: Too situational. What check would my PC roll to escape if he were grappled by a mimic? One of the biggest issues is that a rogue would be great with a whip but they cant use one since they lack proficiency with whips. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds UPDATE. https://www.hipstersanddragons.com/polearm-master-feat-5e-dnd/. Also available on Fantasy Grounds. Thanks for the comment. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. Alternatively, you can use an action to expend 2 charges to cast the following: protection from poison, shillelagh (transforming the bow into a snake-headed 1 quarterstaff), thorn whip (causing one of the bow's snake heads to lash out). Disarming Attack? I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. . Maybe you could choose 2 of the three: 1. I couldnt recommend this guide enough.. STR-based Bear Totem with Sentinel, presumably? You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. That being said, youll need to use an action, a bonus action, and make 2 successful Strength (Athletics) checks to pull it off. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Didn't think of Hunters Mark, I'll look into that as well. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. It can be telepathically ordered to do pretty much anything such as lasso a creature. You must use the new roll, even if it is a 1 or a 2. -Trip: Succeeds, target must Dex Save or be Prone Got my knowledge enhanced regarding the weapons feat and their creation. Ive combined the two into one feat, but not wanting to throw Defensive Duellist on the scrap heap, Ive brewed in an integration of DD that really gets this feat combo purring with more frequent ripostes. +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. Just making one attack with the weapon seems enough. One of the finest adventures on the Guild!. Are there other ways I could really bring this character idea to life? It may not display this or other websites correctly. I mean, its canon, I couldnt resist. Naturally speaking, it must be a powerful item hence the +2 bonus to attack and damage. But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. My idea is to create a feat that allows the user to use the whip to control the enemy utilizing their whips reach. I'm not quite sure I'm answering your question though. We take a look at Monk weapons in 5e, how they work mechanically, and how to modify existing 5e weapons to make them authentic monk weapons. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. Originally I was worried about a dual-wielder usingReel as a way to gain 5ft. Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? Comment* Hey Duncan! A while back I tried to add some realism and complexity to weapons in 5th edition, and create mechanic distinctions between the list of arms in the Players Handbook, so as to offer players a meaningful choice when selecting their equipment. Whip Master: Flavourful and makes the whip a more viable choice. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! Some content found on this page may not be suitable for play at your table. You were right the first time that you needed Dual Wielder - the whip is not a light weapon. 5 wis (ranger) 5 cha (rogue) 5 feat Total of +20 initiative. Components: V, S, M (area of dim light or darkness). Spear Master if you check my design notes here, youll see Ive covered this point. The first benefits are straightforward. Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. One of my players wants the ability to grapple other creatures at range when using a whip (think Indiana Jones wrapping his whip around things). Find out more on the DMs Guild. I think there might be room for a feat that makes one-handed fighting a viable option. Illusion cantrip. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. B . With practice, I will dual wield whips (with Green flame blade) and dancing rapier. Are monks able to substitute Dexterity for Strength when making Grapple checks? You will be also able to sort the list as you want. When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. Just for fun in game, Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. Charger 8. Your feat suggestion is the closest I have come to making that idea viable I think. I love the murder mystery set up here the roleplaying notes for all the NPCs are very well handled I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You gain one superiority dice to fuel your known maneuvers, which is a d6. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? Right, but they also need Dex to make the grab happen in the first place, Good points. No need to talk about "shoving" a creature here. Short Blades Master: It makes a dagger specialist a lot more viable. Aside from the fact that no one Ive played with, or watched online even, has ever played a Champion (they seem like a good class for newbie, beer and pretzels player, but otherwise they are rather dull! "- PHB Page 175, Top Left of the Page. Excellent work! Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. Welcome to this Dungeons & Dragons 5th Edition wiki. -Damage: 1D4, Roll of 20 or above (Apply Damage to any action): Sure its a one-handed reach weapon, but quite frankly the benefits of the whip dont outweigh the benefits of most of the other weapons you could pick from as a martial front-line character. Rogues and Monks both can use bows. document.getElementById("comment").setAttribute( "id", "af2138018b20af4222c455268f120a12" );document.getElementById("a36d7e5380").setAttribute( "id", "comment" ); Notify me of follow-up comments by email. forcing a strength saving through on a successful attack to potentially disarm your opponent in the same way you trip or grapple. The text of the feat would read as follows: Whip Master You have trained extensively with the whip, allowing you to use it both within and outside of combat. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. If you succeed, you either knock the target prone or pull it 5 feet toward from you. You know who loves finesse weapons? This feat allows a character to choose one level 1 spell from another class. He can also set the chain ablaze, hence the additional fire damage andFlame Tongue-esque light. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. So, do you like these? When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). -Disarm: Succeeds, item drops at Targets feet The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. bugbear Gloom Stalker ranger with duelist as the weapon style. Range: 30 feet. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? When using a whip you can make it crack at will. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. Something must be done to right this wrong, and Im just the person to do it. the third bullet kinda stacks with the second which is not common in other feats like GWM. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. I will be looking for some more articles on your site thanks for this lovely post. Instead, I opted for it to simply half the targets movement speed for a turn. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Dungeon Solvers . You gain one superiority dice, which is a d6. You can find the feats in the PDF below. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. If you want this to be balanced you should replace the reaction attack with something else. If there was some way to make stuff like Booming Blade and the Swashbuckler's rakish audacity work with them, I'd be all about it. Casting Time: 1 action. This makes me want to play Trevor. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. Swashbucklers, youre welcome! Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. If so the language needs to specify that. Of course if you play max. Hey I mean, any excuse I can have to play a battle master is worth it! Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. I had considered that, but with Whips being a finesse weapon, it seemed like enough of a bonus to be worthwhile. We'll break down the rules interactions for this potent feat, and why it's the favourite pic Shop the Dungeon Dudes store. Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? Instead, we could create a proper niche for the weapon so that martial classes, in general, might consider it. (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). This opens up the possibility of a Dexterity-based grappler. Nice work on the D&D community! It pains me to say that the most powerful whip I created was not for anyone in the Castlevania series. damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! Search by name on the left, click feat name to display on the right. It lasts until you're incapacitated or you dismiss it as a bonus action. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. When a Stalker Vigilante reaches level 2, he or she can select Whip of Vengeance as his or her Vigilante talent, and Whip Mastery is a bonus feat that can be obtained without meeting any of its prerequisites. Ive also taken some creative liberties and given it a feature to aid the user in their search for creatures of the night. A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. You gain the following benefits: Does this seem balanced when compared to other feats? If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Homebrew is fun, and we like to have punishments for poor rolls for balance. Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. When you take the attack action using a flail, you may disregard a shields bonus to a creatures AC on one of your weapon attacks. The text of the feat would read as follows: You have trained extensively with the whip, allowing you to use it both within and outside of combat. Kensei monks can also use them effectively, though there's not much of a reason for them to prefer whips over other weapons at low levels. Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. It is a "special melee attack" which means that it's done in melee (so you can't grapple from 30 feet away), and since it's an attack it interacts with other rules that care about attacks, such as the Barbarian's Rage and the Invisibility spell. No, it was for Nicholas Cage. I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there arent many magic whips out there! by Wizards of the Coast. Daggers also are able to become thrown weapons in a pinch. New weapon properties are not for everyone, it seems! You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. Design Notes: Obviously this is a doubled up version of Martial Adept, with the justification that its limited to only two weapons and you cant choose every single maneuver available (plus Martial Adept is not that good, so we can afford to take a liberty here!). Not bad. The second one is I think the more interesting, so I'll go with that for this answer. There are plenty of feats which support different weapon classes based on their properties. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. I am thinking Halfling (because it is my favorite race) Fighter 3 (Battlemaster) for all the trick shots as a base. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. Barbarian 3 / Rogue X. The result was 19 new weapon qualities that meant no single weapon was exactly the same. The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. Rogues. Taking a look at the whips mechanics we can clearly see that theres a niche carved out for the whip. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. Grapple 2. Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. Can you please clarify? Crossbow Expert 3. This way you essentially get a +2 weapon with a small, flavorful perk. "When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. Whip Master's special action is slightly less effective for the following reasons. Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. It's completely fine and opens up a nich. I suspect some will see it as overpowered, but Im not inclined to worry too much about game balance. Then reduce the number of maneuver to dice to 1. FrogReaver As long as i get to be the frog Jul 21, 2019 #5 Blue said: Is it Unearthed Arcana or in a book? One of the best adventures I have ever run!, If you took American Gladiators, the Colosseum, and the Quidditch World Cup and then mashed them all together I imagine youd end up with something like Dragonbowl. I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. How Does the Chef Feat Work in 5e? Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll.